{"id":62864,"date":"2020-10-26T13:44:25","date_gmt":"2020-10-26T12:44:25","guid":{"rendered":"https:\/\/podcast.rs\/?p=62864"},"modified":"2023-01-20T02:15:01","modified_gmt":"2023-01-20T00:15:01","slug":"game-dev-burrito-podcast-episode-2-render-engine-team-google-stadia-2","status":"publish","type":"post","link":"https:\/\/podcast.rs\/en\/game-dev-burrito-podcast-episode-2-render-engine-team-google-stadia-2\/","title":{"rendered":"Game Dev Burrito Podcast &#8211; Episode 2 &#8211; Render &amp; Engine team (Google Stadia)"},"content":{"rendered":"<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">Druga epizoda Game Dev Burrito podcasta je posve\u0107ena na\u0161em engine\/render timu! Na\u0161i gosti u ovoj epizodi su bili dvojica kolega programera &#8211; Milo\u0161 Ivanovi\u0107 i Ognjen Markovi\u0107. Pri\u010dali su nam o ne\u010demu zaista uzbudljivom &#8211; radu na Google Stadia projektu. Ognjen se fokusirao na &#8222;engine&#8220; teme i veliko iskustvo koje je stekao radom na novoj platformi zasnovanoj na Linux operativnom sistemu, dok je Milo\u0161eva prezentacija pokrila &#8222;render&#8220; stranu portovanja Ubisoftovih igara na Google Stadia platformu!<\/span><\/p>\n<p style=\"text-align:start\">\u00a0<\/p>\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">Prezentacije mo\u017eete skinuti ovde: <\/span><a href=\"https:\/\/drive.google.com\/drive\/folders\/1iHHqxmP2MIFVJVMWn5C2McOOl-UapbBE\" target=\"_blank\" rel=\"noopener\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">https:\/\/bit.ly\/379aZkQ <\/span><\/a>\u00a0<\/p>\n<p style=\"text-align:start\">\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">Teme koje smo pokrili u ovoj epizodi:<\/span><\/p>\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">0:00 &#8211; Upoznajte na\u0161e goste &#8211; Milo\u0161a Ivanovi\u0107a i Ognjena Markovi\u0107a<\/span><\/p>\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">01:45 &#8211; Render teme pokriva Milo\u0161, a engine teme Ognjen!<\/span><\/p>\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">03:20 &#8211; Prelazak na novu platformu &#8211; Google Stadia<\/span><\/p>\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">07:49 &#8211; Novi OS (Linux), novi kompajler (Clang), novi problemi<\/span><\/p>\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">09:30 &#8211; Integracija eksternih delova engine-a<\/span><\/p>\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">16:49 &#8211; Modifikacija elemenata u dati<\/span><\/p>\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">19:04 &#8211; Kako optimizujemo 3D modele u igri?<\/span><\/p>\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">30:30 &#8211; Kako portujemo igru na Vulkan?<\/span><\/p>\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">37:31 &#8211; Za\u0161to se GPU zaglavi na GRB Stadia?<\/span><\/p>\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">49:00 &#8211; Stream connect<\/span>\u00a0<\/p>\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">50:55 &#8211; Kako optimizujemo igru na Stadiji?<\/span><\/p>\n<p style=\"text-align:start\"><span style=\"font-size: medium;font-family: Calibri, sans-serif\">59:53 &#8211; Za kraj jo\u0161 jedna engine tema: Za\u0161to std::sort crash-uje igru?<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>Druga epizoda Game Dev Burrito podcasta je posve\u0107ena na\u0161em engine\/render timu! Na\u0161i gosti u ovoj epizodi su bili dvojica kolega programera &#8211; Milo\u0161 Ivanovi\u0107 i Ognjen Markovi\u0107. Pri\u010dali su nam o ne\u010demu zaista uzbudljivom &#8211; radu na Google Stadia projektu. Ognjen se fokusirao na &#8222;engine&#8220; teme i veliko iskustvo koje je stekao radom na novoj&#8230;<\/p>","protected":false},"author":3,"featured_media":62866,"comment_status":"close","ping_status":"closed","sticky":false,"template":"","format":"audio","meta":{"footnotes":""},"categories":[208],"tags":[],"class_list":["post-62864","post","type-post","status-publish","format-audio","has-post-thumbnail","hentry","category-game-dev-burrito","post_format-post-format-audio"],"_links":{"self":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/62864","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/comments?post=62864"}],"version-history":[{"count":1,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/62864\/revisions"}],"predecessor-version":[{"id":62865,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/62864\/revisions\/62865"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/media\/62866"}],"wp:attachment":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/media?parent=62864"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/categories?post=62864"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/tags?post=62864"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}