{"id":57691,"date":"2022-09-01T10:00:00","date_gmt":"2022-09-01T08:00:00","guid":{"rendered":"https:\/\/podcast.rs\/?p=57691"},"modified":"2022-09-01T10:02:03","modified_gmt":"2022-09-01T08:02:03","slug":"ep108-mad-head-games-sa-igrom-scars-above-napada-aaa-trziste","status":"publish","type":"post","link":"https:\/\/podcast.rs\/en\/ep108-mad-head-games-sa-igrom-scars-above-napada-aaa-trziste\/","title":{"rendered":"EP108: Mad Head Games sa igrom Scars Above napada AAA tr\u017ei\u0161te"},"content":{"rendered":"<p>Razvoj velikih naslova video igara u narednim godinama bi\u0107e primarni fokus doma\u0107eg studija Mad Head Games. O procesu razvoja zahtevnih gaming projekata u 108. epizodi Office Talks podkasta govore nam Emil Esov (Assistant Game Director) i Vid Rajin (Lead Game dizajner) iz ove game dev kompanije.<\/p>\n<p>Sa njima smo imali priliku da govorimo o tome ko sve danas i na kojim pozicijama \u010dini tim studija koji sada radi na znatno ozbiljnijim projektima, fokusiraju\u0107i se na to koliko su va\u017eni procesi dizajna i testiranja video igara. <\/p>\n<p>Ipak, transformacija od HOPA do zahtevnih igara se ne de\u0161ava preko no\u0107i, pa smo zato pri\u010dali o tome kako izgleda potra\u017enja za talentima u industriji i sa kojim se izazovima tu suo\u010dava pomenuta kompanija. Emil i Vid zatvorili su ovu epizodu pri\u010dom o saradnji sa izdava\u010dima i budu\u0107im planovima kompanije. <\/p>\n<p>______<\/p>\n<p>NETOKRACIJA NEWSLETTER<br \/>\nSvakog utorka u tvom inboxu \u25ba https:\/\/netokracija.rs\/newsletter<\/p>\n<p>POVE\u017dI SE SA NETOKRACIJOM<br \/>\nTwitter \u25ba http:\/\/twitter.com\/netokracijars<br \/>\nFacebook \u25ba http:\/\/www.fb.com\/netokracija.rs<br \/>\nLinkedIn \u25ba https:\/\/www.linkedin.com\/company\/netokracija <\/p>","protected":false},"excerpt":{"rendered":"<p>Razvoj velikih naslova video igara u narednim godinama bi\u0107e primarni fokus doma\u0107eg studija Mad Head Games. O procesu razvoja zahtevnih gaming projekata u 108. epizodi Office Talks podkasta govore nam Emil Esov (Assistant Game Director) i Vid Rajin (Lead Game dizajner) iz ove game dev kompanije. Sa njima smo imali priliku da govorimo o tome&#8230;<\/p>","protected":false},"author":3,"featured_media":16268,"comment_status":"close","ping_status":"closed","sticky":false,"template":"","format":"audio","meta":{"footnotes":""},"categories":[157],"tags":[],"class_list":["post-57691","post","type-post","status-publish","format-audio","has-post-thumbnail","hentry","category-office-talks","post_format-post-format-audio"],"_links":{"self":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/57691","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/comments?post=57691"}],"version-history":[{"count":1,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/57691\/revisions"}],"predecessor-version":[{"id":57692,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/57691\/revisions\/57692"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/media\/16268"}],"wp:attachment":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/media?parent=57691"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/categories?post=57691"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/tags?post=57691"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}