{"id":32506,"date":"2020-12-28T15:09:18","date_gmt":"2020-12-28T15:09:18","guid":{"rendered":"https:\/\/podcast.rs\/?p=32506"},"modified":"2023-04-22T10:32:41","modified_gmt":"2023-04-22T08:32:41","slug":"game-dev-burrito-podcast-episode-3-exposition-team","status":"publish","type":"post","link":"https:\/\/podcast.rs\/en\/game-dev-burrito-podcast-episode-3-exposition-team\/","title":{"rendered":"Game Dev Burrito Podcast &#8211; Episode 3 &#8211; Exposition Team"},"content":{"rendered":"<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">Na\u0161i gosti u tre\u0107oj epizodi Game Dev Burrito Podcasta su Nikola Stojanovi\u0107 (Lead UI Artist) i Filip Radovanovi\u0107 (Lead Programmer). Iako sada rade na rali\u010ditim projektima, najve\u0107i deo svoje karijere u Ubisoftu proveli su kao \u010dlanovi Exposition tima na Ghost Recon Breakpointu. Pri\u010dali smo o tome \u0161ta zapravo rade \u010dlanovi &#8222;Expo&#8220; tima, kako izgleda svakodnevna saradnja artista i programera, ali i o izazovima sa kojima su se suo\u010davali i lekcijama koje su nau\u010dili rade\u0107i na ovako velikom projektu!<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">Zapratite nas i na\/ Follow us on:<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">Facebook: https:\/\/www.facebook.com\/UbisoftBelgrade\/<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">Instagram: https:\/\/www.instagram.com\/ubisoftbelgrade\/<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">LinkedIn:<\/span> <span style=\"color: black;background-color: white;font-size: medium;font-family: Calibri, sans-serif;\">https:\/\/www.linkedin.com\/company\/ubisoft-belgrade<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">Teme koje smo pokrili u ovoj epizodi:<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">0:00 &#8211; Upoznajte na\u0161e goste &#8211; Nikolu Stojanovi\u0107a i Filipa Radovanovi\u0107a.<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">08:46 &#8211; Kako se priprema portfolio za UI Artist poziciju?<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">11:24 &#8211; Saradnja artista i programera.<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">16:37 &#8211; \u0160ta sve radi UI artist u Ubisoftu? Da li ima i neke UX zadatke?<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">21:07 &#8211; Koliko vam je zna\u010dio rad sa iskusnijim kolegama iz Pariskog studija?<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">25:35 &#8211; Po\u010deci UI Art tima u Beogradu.<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">33:08 &#8211; Ghost Recon Breakpoint Charactersmith.<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">37:25 &#8211; &#8222;Posao jednog artista se ne zavr\u0161ava samo na artu&#8220;.<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">40:38 &#8211; Ghost Recon Breakpoint Gunsmith<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">43:15 &#8211; Reference su va\u017ene, ali je svaka igra pri\u010da za sebe&#8230;<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: black;font-size: medium;font-family: Calibri, sans-serif;\">47:45 &#8211; Poruka za kraj!<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Times New Roman;\">Episode Type*<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: rgb(10,19,22);background-color: white;font-size: medium;font-family: Times New Roman;\">Full<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>Na\u0161i gosti u tre\u0107oj epizodi Game Dev Burrito Podcasta su Nikola Stojanovi\u0107 (Lead UI Artist) i Filip Radovanovi\u0107 (Lead Programmer). Iako sada rade na rali\u010ditim projektima, najve\u0107i deo svoje karijere u Ubisoftu proveli su kao \u010dlanovi Exposition tima na Ghost Recon Breakpointu. Pri\u010dali smo o tome \u0161ta zapravo rade \u010dlanovi &#8222;Expo&#8220; tima, kako izgleda svakodnevna&#8230;<\/p>","protected":false},"author":3,"featured_media":26213,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"audio","meta":{"footnotes":""},"categories":[208],"tags":[],"class_list":["post-32506","post","type-post","status-publish","format-audio","has-post-thumbnail","hentry","category-game-dev-burrito","post_format-post-format-audio"],"_links":{"self":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/32506","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/comments?post=32506"}],"version-history":[{"count":1,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/32506\/revisions"}],"predecessor-version":[{"id":65259,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/32506\/revisions\/65259"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/media\/26213"}],"wp:attachment":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/media?parent=32506"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/categories?post=32506"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/tags?post=32506"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}