{"id":26210,"date":"2020-10-26T12:35:50","date_gmt":"2020-10-26T12:35:50","guid":{"rendered":"https:\/\/podcast.rs\/?p=26210"},"modified":"2023-04-22T10:33:09","modified_gmt":"2023-04-22T08:33:09","slug":"game-dev-burrito-podcast-episode-1-laldlove","status":"publish","type":"post","link":"https:\/\/podcast.rs\/en\/game-dev-burrito-podcast-episode-1-laldlove\/","title":{"rendered":"Game Dev Burrito Podcast &#8211; Episode 1 &#8211; LA+LD=LOVE"},"content":{"rendered":"<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Calibri, sans-serif;\">Prva epizoda Game Dev Burrito podcasta je posve\u0107ena level designu. Dobro, ne samo level designu. Gde je level design, tu je i level art. Upravo o ovom neraskidivom odnosu \u0107e biti najvi\u0161e re\u010di. Na\u0161i gosti su Mi\u0161o Ignjatov (Associate Producer) i Marko Tuli\u0107 (Lead Level Designer). Njih dvojica su pri\u010dali o sebi i svojoj karijeri, o timu \u010diji su \u010dlanovi, projektima na kojima su radili, a bilo je i korisnih saveta za ljude koji \u017eele da postanu level designeri!<\/span><\/p>\n<p style=\"text-align:start;\">\n<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Calibri, sans-serif;\">Ukoliko imate dodatna pitanja ili biste voleli da vam po\u0161aljemo neke materijale za u\u010denje, slobodno nam pi\u0161ite! Javite nam kako vam se \u010dini ova epizoda &#8211; \u0161ta biste promenili, izbacili, ubacili&#8230; Uvek su dobrodo\u0161li i predlozi za neku od narednih epizoda!<\/span><\/p>\n<p style=\"text-align:start;\">\n<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Calibri, sans-serif;\">******************<\/span><\/p>\n<p style=\"text-align:start;\">\n<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Calibri, sans-serif;\">The first episode of the Game Dev Burrito Podcast is dedicated to level design. Okay, not just level design. Where there is level design, there is also level art. This unbreakable bond is the main topic of this episode. Our guests were Miso Ignjatov (Associate Producer) and Marko Tulic (Lead Level Designer). The two of them told us about their career, their team, the projects that they worked on, and they gave some useful tips for people who would like to become level designers themselves!<\/span><\/p>\n<p style=\"text-align:start;\">\n<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Calibri, sans-serif;\">If you have any questions or you would like some learning materials, please let us know! Tell us what you think about the episode &#8211; what you would change, remove or add! We also look forward to any suggestions for the topics of future episodes!<\/span><\/p>\n<p style=\"text-align:start;\">\n<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Calibri, sans-serif;\">Teme koje smo pokrili u ovoj epizodi \/ Topics covered in the episode:<\/span><\/p>\n<p style=\"text-align:start;\">\n<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Calibri, sans-serif;\">0:00 &#8211; Uvod u Game Dev Burrito Podcast! &#8211; Intro to the Game Dev Burrito Podcast<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Calibri, sans-serif;\">7:40 &#8211; Upoznajte Mi\u0161u Ignjatova&#8230; &#8211; Introducing Miso Ignjatov&#8230;<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Calibri, sans-serif;\">11:29 &#8211; &#8230; i Marka Tuli\u0107a! &#8211; &#8230; and Marko Tulic!<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Calibri, sans-serif;\">16:15 &#8211; Koje su odgovornosti jednog producenta u Ubisoftu? &#8211; What are the responsibilities of a producer at Ubisoft?<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Calibri, sans-serif;\">26:28 &#8211; Gde je level design, tu je i level art! &#8211; Where there is level design, there is level art!<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Calibri, sans-serif;\">33:20 &#8211; &#8222;Sam posao level designer-a zavisi od specifikacija projekta&#8220;. &#8211; &#8222;The job of the level designer depends on the specifics of the project.&#8220;<\/span><\/p>\n<p style=\"text-align:start;\"><span style=\"color: rgb(0,0,0);font-size: medium;font-family: Calibri, sans-serif;\">36:22 &#8211; Mini showcase gra\u0111evina iz Ghost Rec<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>Prva epizoda Game Dev Burrito podcasta je posve\u0107ena level designu. Dobro, ne samo level designu. Gde je level design, tu je i level art. Upravo o ovom neraskidivom odnosu \u0107e biti najvi\u0161e re\u010di. Na\u0161i gosti su Mi\u0161o Ignjatov (Associate Producer) i Marko Tuli\u0107 (Lead Level Designer). Njih dvojica su pri\u010dali o sebi i svojoj karijeri,&#8230;<\/p>","protected":false},"author":3,"featured_media":26213,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"audio","meta":{"footnotes":""},"categories":[208],"tags":[],"class_list":["post-26210","post","type-post","status-publish","format-audio","has-post-thumbnail","hentry","category-game-dev-burrito","post_format-post-format-audio"],"_links":{"self":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/26210","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/comments?post=26210"}],"version-history":[{"count":1,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/26210\/revisions"}],"predecessor-version":[{"id":77892,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/26210\/revisions\/77892"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/media\/26213"}],"wp:attachment":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/media?parent=26210"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/categories?post=26210"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/tags?post=26210"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}