{"id":228624,"date":"2025-04-21T08:52:13","date_gmt":"2025-04-21T06:52:13","guid":{"rendered":"https:\/\/podcast.rs\/?p=228624"},"modified":"2025-04-21T09:30:27","modified_gmt":"2025-04-21T07:30:27","slug":"nikola-damjanov","status":"publish","type":"post","link":"https:\/\/podcast.rs\/en\/nikola-damjanov\/","title":{"rendered":"Nikola Damjanov"},"content":{"rendered":"<p>Dobrodo\u0161li na Zalet Podkast \u2014 podkast o dizajnu digitalnih proizvoda!<\/p>\n<p>Imamo novog gosta! U ovoj epizodi smo ugostili Nikolu Damjanova. Nikola je 3D generalista, dizajner i in\u017eenjer. Trenutno radi kao Principal Technical Artist u kompaniji Nordeus. U\u017eivajte u putovanju kroz njegovu \u017eivopisnu karijeru.\u00a0 <\/p>\n<p>\ud83c\udf9e Poglavlja<br \/>00:00 Hvatamo zalet<br \/>04:00 Nikolin razvojni put<br \/>44:00 Za\u0161to i kako se prave igre?<br \/>50:30 Diablo i biznis modeli igara<br \/>53:30 Kakav je proces pravljenja igara i kako dodajemo nove funkcionalnosti<br \/>01:00:00 Igranje i zavisnost<br \/>01:07:00 Efemernost i odr\u017eivost proizvoda<br \/>01:10:00 O riziku i tr\u017ei\u0161tu<br \/>01:23:40 NTF i kripto<br \/>01:27:30 UX u igrama i dizajn nivoa<br \/>01:34:50 O novim paradigmama u gejmingu<br \/>01:41:00 Kontekst u kome se koriste proizvodi i igraju igre<br \/>01:46:15 O li\u010dnim projektima<br \/>01:55:00 Muzej Brojeva <br \/>02:02:30 Bijenale umetnosti <br \/>02:06:40 O istra\u017eivanju i stvaranju<br \/>02:15:30 O saradnjama sa velikim brendovima<br \/>02:20:00 Nikolino pitanje za nas \u2014 ide gas<br \/>02:29:50 Kako alati koje koristimo uti\u010du na ono \u0161to pravimo<br \/>02:32:35 Da li biznis softver mora da bude dosadan<br \/>02:38:20 O korporativnim dronovima<br \/>02:41:15 \u0160ta igramo u poslednje vreme<br \/>02:52:27 Odjavica<\/p>\n<p>\ud83c\udf10 Nikola na internetu<br \/>\u00b7 <a href=\"https:\/\/rs.linkedin.com\/in\/nikoladamjanov\">https:\/\/rs.linkedin.com\/in\/nikoladamjanov<\/a><br \/>\u00b7 <a href=\"https:\/\/x.com\/damjanmx\">https:\/\/x.com\/damjanmx<\/a><br \/>\u00b7 <a href=\"https:\/\/www.instagram.com\/damjanmx\/\">https:\/\/www.instagram.com\/damjanmx\/<\/a><\/p>\n<p>\ud83c\udf49 Reference<br \/>\u00b7 SKC <a href=\"https:\/\/g.co\/kgs\/gBnLTxm\">https:\/\/g.co\/kgs\/gBnLTxm<\/a><br \/>\u00b7 Stefan Trkulja <a href=\"https:\/\/youtu.be\/gsK36YE3Wkg\">https:\/\/youtu.be\/gsK36YE3Wkg<\/a><br \/>\u00b7 ETF <a href=\"https:\/\/www.etf.bg.ac.rs\/\">https:\/\/www.etf.bg.ac.rs\/<\/a><br \/>\u00b7 Metropolitan <a href=\"https:\/\/youtu.be\/ri-cFi1YL2c?feature=shared\">https:\/\/youtu.be\/ri-cFi1YL2c?feature=shared<\/a><br \/>\u00b7 Fresh Wesh <a href=\"https:\/\/vimeo.com\/freshwesh\">https:\/\/vimeo.com\/freshwesh<\/a><br \/>\u00b7 Ars Electronica <a href=\"https:\/\/ars.electronica.art\/news\/en\/\">https:\/\/ars.electronica.art\/news\/en\/<\/a><br \/>\u00b7 Nordeus <a href=\"https:\/\/nordeus.com\/\">https:\/\/nordeus.com\/<\/a><br \/>\u00b7 Proceduralni modeling <a href=\"https:\/\/en.wikipedia.org\/w\/index.php?title=Procedural_modeling&amp;oldid=1275192846\">https:\/\/en.wikipedia.org\/w\/index.php?title=Procedural_modeling&amp;oldid=1275192846<\/a><br \/>\u00b7 r\/programiranje <a href=\"https:\/\/www.reddit.com\/r\/programiranje\/\">https:\/\/www.reddit.com\/r\/programiranje\/<\/a><br \/>\u00b7 Boogerman <a href=\"https:\/\/en.wikipedia.org\/wiki\/Boogerman:_A_Pick_and_Flick_Adventure#Legacy\">https:\/\/en.wikipedia.org\/wiki\/Boogerman:_A_Pick_and_Flick_Adventure#Legacy<\/a><br \/>\u00b7 Diablo Immortal <a href=\"https:\/\/en.wikipedia.org\/wiki\/Diablo_Immortal\">https:\/\/en.wikipedia.org\/wiki\/Diablo_Immortal<\/a><br \/>\u00b7 AAA <a href=\"https:\/\/en.wikipedia.org\/wiki\/AAA_(video_game_industry)\">https:\/\/en.wikipedia.org\/wiki\/AAA_(video_game_industry)<\/a><br \/>\u00b7 Core loop <a href=\"https:\/\/gamedesignskills.com\/game-design\/core-loops-in-gameplay\/\">https:\/\/gamedesignskills.com\/game-design\/core-loops-in-gameplay\/<\/a><br \/>\u00b7 Soft launch <a href=\"https:\/\/en.wikipedia.org\/wiki\/Soft_launch\">https:\/\/en.wikipedia.org\/wiki\/Soft_launch<\/a><br \/>\u00b7 Zwift <a href=\"https:\/\/www.zwift.com\/home\">https:\/\/www.zwift.com\/home<\/a><br \/>\u00b7 NDA <a href=\"https:\/\/en.wikipedia.org\/wiki\/Non-disclosure_agreement\">https:\/\/en.wikipedia.org\/wiki\/Non-disclosure_agreement<\/a><br \/>\u00b7 Substance <a href=\"https:\/\/www.adobe.com\/products\/substance3d\/apps\/designer.html\">https:\/\/www.adobe.com\/products\/substance3d\/apps\/designer.html<\/a><br \/>\u00b7 Houdini <a href=\"https:\/\/www.sidefx.com\/products\/houdini\/\">https:\/\/www.sidefx.com\/products\/houdini\/<\/a><br \/>\u00b7 Wabi-sabi <a href=\"https:\/\/en.wikipedia.org\/wiki\/Wabi-sabi\">https:\/\/en.wikipedia.org\/wiki\/Wabi-sabi<\/a><br \/>\u00b7 God of War <a href=\"https:\/\/en.wikipedia.org\/wiki\/God_of_War_(franchise)\">https:\/\/en.wikipedia.org\/wiki\/God_of_War_(franchise)<\/a><br \/>\u00b7 Death Stranding <a href=\"https:\/\/en.wikipedia.org\/wiki\/Death_Stranding\">https:\/\/en.wikipedia.org\/wiki\/Death_Stranding<\/a><br \/>\u00b7 Zelda <a href=\"https:\/\/en.wikipedia.org\/wiki\/The_Legend_of_Zelda%3A_Breath_of_the_Wild\">https:\/\/en.wikipedia.org\/wiki\/The_Legend_of_Zelda%3A_Breath_of_the_Wild<\/a><br \/>\u00b7 Red Dead Redemption 2 <a href=\"https:\/\/en.wikipedia.org\/wiki\/Red_Dead_Redemption_2\">https:\/\/en.wikipedia.org\/wiki\/Red_Dead_Redemption_2<\/a><br \/>\u00b7 Firewatch <a href=\"https:\/\/en.wikipedia.org\/wiki\/Firewatch\">https:\/\/en.wikipedia.org\/wiki\/Firewatch<\/a><br \/>\u00b7 Mob Control <a href=\"https:\/\/store.steampowered.com\/app\/2736490\/Mob_Control\/\">https:\/\/store.steampowered.com\/app\/2736490\/Mob_Control\/<\/a><\/p>\n<p>\ud83e\udef5 Ima\u0161 pitanje za nas? Pitaj slobodno<br \/><a href=\"https:\/\/www.youtube.com\/redirect?event=video_description&amp;redir_token=QUFFLUhqbmt3UWQzSlQtLU5mcWpXdGp2RTNKenpaT016Z3xBQ3Jtc0tuemhObFFiX3lQMFZkS1NOOE95UmxacFlCbnIwRkpCcWMyTk9aQmpUYlFtYVlaUzhlMkFGS0Y1ZURCUWJoZVJUbU1oanc0QnM4MVZ5c0FvcXBUQlRZdE1Ya25HSFViWDdDTnpXSGZ3cS1rSnhVbTc5UQ&amp;q=https%3A%2F%2Ftally.so%2Fr%2FmOYgJA&amp;v=DGYqEKK51hs\">https:\/\/tally.so\/r\/mOYgJA<\/a><\/p>\n<p>\ud83d\udc26 \u0160aljite nam ideje, utiske i kritike<br \/><a href=\"mailto:info@zalet.fun\">info@zalet.fun<\/a><br \/><a href=\"https:\/\/x.com\/draganbabic\">https:\/\/x.com\/draganbabic<\/a><br \/><a href=\"https:\/\/www.linkedin.com\/in\/draganbabic\">https:\/\/www.linkedin.com\/in\/draganbabic<\/a><br \/><a href=\"https:\/\/x.com\/R2k\">https:\/\/x.com\/R2k<br \/><\/a><a href=\"https:\/\/www.linkedin.com\/in\/arsenijecatic\/\">https:\/\/www.linkedin.com\/in\/arsenijecatic\/<\/a><\/p>\n<p>\ud83d\udd34 Na\u0161 Youtube kanal<br \/><a href=\"https:\/\/www.youtube.com\/c\/Zalet\">https:\/\/www.youtube.com\/c\/Zalet<\/a><\/p>\n<p>\ud83c\udf08 Za sve ostalo tu je na\u0161 sajt<br \/><a href=\"https:\/\/zalet.fun\/\">https:\/\/zalet.fun\/<br \/><\/a><br \/>\u270c\ufe0f<br \/>\u2014 Dragan Babi\u0107 i Arsenije \u0106ati\u0107<\/p>","protected":false},"excerpt":{"rendered":"<p>Dobrodo\u0161li na Zalet Podkast \u2014 podkast o dizajnu digitalnih proizvoda! Imamo novog gosta! U ovoj epizodi smo ugostili Nikolu Damjanova. Nikola je 3D generalista, dizajner i in\u017eenjer. Trenutno radi kao Principal Technical Artist u kompaniji Nordeus. U\u017eivajte u putovanju kroz njegovu \u017eivopisnu karijeru.\u00a0 \ud83c\udf9e Poglavlja00:00 Hvatamo zalet04:00 Nikolin razvojni put44:00 Za\u0161to i kako se prave&#8230;<\/p>","protected":false},"author":3,"featured_media":50025,"comment_status":"close","ping_status":"closed","sticky":false,"template":"","format":"audio","meta":{"footnotes":""},"categories":[385],"tags":[],"class_list":["post-228624","post","type-post","status-publish","format-audio","has-post-thumbnail","hentry","category-zalet","post_format-post-format-audio"],"_links":{"self":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/228624","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/comments?post=228624"}],"version-history":[{"count":1,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/228624\/revisions"}],"predecessor-version":[{"id":228625,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/posts\/228624\/revisions\/228625"}],"wp:attachment":[{"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/media?parent=228624"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/categories?post=228624"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/podcast.rs\/en\/wp-json\/wp\/v2\/tags?post=228624"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}